In order to solve the virtual reality image, many people may easily cause eye visual fatigue, resulting in dizziness, discomfort and vomiting. The Computer Imaging Laboratory of Stanford University proposed a solution to improve such conditions with light field technology.

According to the computer imaging research institute of Stanford University, the solution will be generated by using the light field technology to generate the actual image of the near and far vision, and then through the existing virtual reality technology, through the computing device to the head-mounted display. The immersive stereo vision is generated, so that the user can feel the near-real and far-distance experience in stereo vision, which can reduce the user's visual discomfort.

According to Stanford University, because many people experience discomfort such as dizziness and vomiting after experiencing virtual reality vision, the factors and existing corresponding virtual reality visual images are presented in a plane, not like the real world objects in normal vision. All of them have a long-distance experience. The solution proposed by the light field technology enables the virtual reality objects to correspond to the corresponding distance performance, allowing the user to feel close to the real stereoscopic vision, so that the eyes can experience more comfortable. Virtual reality rendering effect.

However, the previous inclusion of HTC, Oculus, Nvidia and AMD indicates that the virtual reality image needs to maintain a certain picture update rate, and it is also necessary to maintain the image clarity through higher resolution, thereby reflecting the stable performance in the actual visual experience. The actual generation of virtual reality images requires considerable hardware performance. If Stanford University proposes a solution to improve light field technology, it is necessary to add additional image computing resources for real-time calculation of light field information, and the internal screen panel of the display must also be able to cooperate with this technology to achieve the desired results.

Therefore, even if the technology can specifically improve the current virtual reality experience and cause visual discomfort, hardware cost and ease of use will be another problem that must be solved. If the relevant issues can be solved smoothly, it may be able to make virtual vision applications more popular, and will not gradually retreat from the market due to the experience of the past 3D stereoscopic image applications.

The technology is expected to be exhibited during SIGGRAPH 2015 in Los Angeles next week and is expected to be more detailed.

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