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VR input device provider KATVR won 30 million yuan A round of financing! From Baidu VR

[Baidu VR original manuscript, reproduced please indicate the source]

(Beijing time February 9, 2017) The VR market was highly respected in 2016. VR entrepreneurs such as Langchao surged up. After experiencing a period of “VR winter”, the return to rational VR market continued to pick up in 2017. 1 22 months of VR investment and financing continued in February hot, recently, Baidu VR community through the VR input device provider KATVR (Hangzhou Virtual Reality Co., Ltd.) learned that the company has completed 30 million A round of financing.

VR input device provider KATVR

The financing obtained by KATVR was invested by Silicon Valley Paradise Industry Investment Co., Ltd. and Zhejiang Jinkong Capital. In January 2016, it had obtained the million-dollar angels led by Jiuhe Venture Capital, Xingye Capital, and Jinfu Capital. Round of financing, in July 2016 once again won the favor of the capital side, injecting millions of dollars in Pre-A round of strategic financing.

KATVR is a VR company specializing in R&D, production and sales of virtual reality (VR) interactive devices. The company was established in 2015. Its products and technologies involve virtual reality interaction, ergonomics, motion capture, and ergonomics. More than forty independent IP, and independent research and development of the world's first KAT SPACE series treadmill based on VR platform, is also one of the world's three ODT (Omni-directional treadmill) VR treadmill professional supplier. The other two major VR treadmill suppliers are Virtuix's Omni and Cyberith Virtualizer. The former received $3 million in seed round financing, while the latter raised over $360,000 in Kickstarter.

KATVR treadmill

ODT virtual reality treadmill (Universal Action Platform) is a kind of VR human input device. It is mainly used to solve the problem of physical space limitation when users experience virtual reality content. It can use less than 3 square meters of space to realize virtual reality wireless space. Displacement, and not limited by VR content and physical space, in addition, ODT treadmills involve a wide range of industry applications such as fitness, scene roaming, education, travel, security training, and VR gaming experiences.

The design of KAT Walk is very different from that of Omni and Cyberith Virtualizer. It adopts an open and independent support design. There is no structure such as a waist ring or a column around the trunk. The user experiences more freedom on the device and the upper limb can make a real one. The action of slashing, waving, etc., will not be affected by the peripherals when the lower limb simulates running, kicking and other actions. At the same time, the arms can naturally sag and oscillate, conforming to the human body's natural movement posture, which can increase the sense of balance.

KATVR treadmill demo experience

On the other hand, from the structural analysis of the hardware, the bottom friction of the KATVR treadmill is very small. The device uses a curved chassis to offset the difference in height between the up and down of the trunk during walking, thereby solving the problem of in situ walking and unable to bend normally. The problem.

When the Baidu VR community (micro-signal: BDVRbbs) learned how to lay out the company’s sales channels, Pang Chen, head of KATVR, said: “Our use scenarios are not theaters, shopping malls, and of course some people will buy us. Our products and place these places, we also have no opinion, in fact, our real sales channel is Internet cafes, to play the people themselves prefer to play games, but also willing to spend money for the game, the current Internet cafes mainly occupy the player most of the time The two major games "League of Legends" and CS-like shooting games, and the first-person shooter game is the best use of the VR treadmill, so we are talking to a well-known Internet cafe in the country."

KATVR CEO Pang Chen

Regarding the future planning layout of VR equipment supplier KATVR, Ms. Pang Chen also said: “In addition to virtual reality glasses and gesture controllers, we will continue to do VR peripherals, such as somatosensory guns, etc. In addition, we will also Developing VR game content in the form of cooperation with developers and creating a platform for content distribution is also an important part of our future plans."

At present, KATVR has expanded from a few people's team at the beginning of its establishment in 2015 to a mid-sized company with hundreds of people. Its sales performance has exceeded 10 million, and it has also achieved good results in the field of virtual reality peripherals.

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